November 11, 2024
			 Synthesoft Flashback:    
			This release is a major update with many 
			changes and additions to itemize.  I've updated the UI to alow 
			sizing/stretching of most UI windows.  It's an unusual 
			feature but I'm going 
			
			blind and I need tricks to force my eye to see with 
			via peripheral vision.   
			ShaderTest now supports the ShaderToy API and 
			allows searching ShaderToy shaders and browsing/running the results.  
			It's compatible with most of the buffer/channel types but does not 
			yet handle video files or sound generation. 
			January 8, 2024
			 Synthesoft Flashback:    
			I've made quite a few changes to improve 
			startup times and frame rates. 
			Fixed a bug that was causing some plane/palette configurations to 
			display incorrectly. 
			Improved the frame recording capability and usability. 
			You can now configure Flashback to use keystroke combinations to 
			invoke 3rd party screen recorders. 
			The built-in frame recorder can record up to 8K resolution frames in 
			jpg or png for use with a frames->video tool (like Xvid). 
			Improved usability of the auto-play in the preset browser w/the 
			addition of VCR-like controls. The record button uses either your 
			prefered screen recorder or the Flashback frame recorder. 
			New presets and shaders 
			This release is not codsigned and is distributed in portable format 
			  
			July 1, 2023
			 Synthesoft Flashback:    
			I have implemented various enhancements to 
			the user interface, incorporated new modules, overhauled the shader 
			editor/compiler, and introduced additional effects to the DigiFX 
			module. Additionally, I have included support for the following: 
			* Shift-Click: Drag the entire UI as a whole 
			or only the targeted window if the windows are locked together. 
			* Pressing 'H' in the Visuals window will display a window showing 
			the available keyboard commands. Many of these commands can also be 
			accessed through a right-click context menu. 
			* Most of the UI windows feature right-click context menus. 
			* In the Preset Browser window, you can select multiple items and 
			then press the "Go" button to play the selected items. 
			* Presets now include a Favor attribute, which can be incremented by 
			pressing the space bar when the preset is playing in the Visuals 
			window (the Visuals window must be targeted or have focus). 
			 
			June 5, 2022 
			 Synthesoft Flashback:    
			Added two new modules (Fracture and Noise) 
			* Noise can be pretty demanding of your GPU and will look best on 
			newer gaming adapters. 
			* Set the Preset Browser to details view and sort by module to find 
			all presets that use them 
			 
			Visuals Window: 
			*Converted to a standard window so that it 
			will play nice with XBox Game Recorder 
			Right-Click menu: 
			* Added options to initiate a timed recordings (requires XBox Game 
			recorder) 
			* Added options for changing window size to list of common 
			dimensions 
			 
			DigiFX: 
			* Added Terrain effect (Toggle by setting "View Height" to non-zero) 
			General 
			* Integer/float Control edit fields are no longer read-only 
			* Added a few UI tweaks (Most windows now support 
			stretching/scaling) 
			March 2, 2022 
			 Synthesoft Flashback:    
			Added new shaders, presets, palettes, and a new module 
			(Turbulence). 
			Ctrl+Mouse Wheel will now scale fonts in listview and treeview 
			Most control windows are now scalable and contents will scale to 
			match 
			  
			December 28, 2021 
			 Synthesoft Flashback:    
			Added a "Fave" column to the Preset Browser details view .    
			To play your favorites, sort by the fave column, select your 
			favorites, and press "Go" 
			Added the following keyboard commands when the Visuals Window is 
			targeted/has focus: 
			'H' - Toggles a window displaying the Visuals Windows commands 
			Autoplay: 
			TAB  -- Toggle autoplay mode. 
			R-Arrow  --  In autoplay mode: Advance to the next preset. 
			L-Arrow   -- In autoplay mode: Returns to the previous 
			preset. 
			 
			Display: 
			F  --  Toggle: Display frame rate information. 
			R  --  Toggle: Display backbuffer metrics. 
			T  --  Toggle: Display the preset name. 
			 
			Mouse: 
			R-Click   -- Display context menu. 
			Wheel  --  Increase/decrease the thickness of the visuals 
			window frame. 
			 
			Misc: 
			+/-   -- Increase/decrease the frame rate target. 
			S   -- Save the current frame to an picture file in the 
			ScreenShots folder. 
			Spacebar   -- Increment the favor count for the active 
			(animating) preset. 
			Pg-Up/Dn   -- Increase/decrease the thickness of the 
			visuals window frame. 
			 
			November 14, 2021 
			 Synthesoft Flashback:  Lots of UI 
			improvements.  
			Fixes: 
			* All planes in a preset now load correctly 
			* Brightness in Morpher now applied smoothly across morph 
			* Fixed an issue w/normals in KOB Animator (and added additional 
			parameters/tuning) 
			General:  
			* As usual, plenty of optimizations, and new presets. 
			* Added Tool Tips w/meaningful descriptions.  
			* Added update check (in Help menu).  
			Preset Browser: 
			* Now uses double left-click to launch a preset. 
			* Now has a Details View (right-click context menu in list view) w/ 
			filtering by preset attributes (name, size, date, sound sync 
			support, modules used).  
			* Now supports multi-select (very useful with Autoplay). 
			Palette Editor: 
			* Updated palette browser and palette miner to display palettes so 
			they're easy  to compare  
			 
			October 27, 2021 
			 Synthesoft Flashback:  
			Fixed a bug that broke most of the OpenGL presets. Mental note: 
			Regression testing mandatory. More optimizations, new presets, 
			palettes, and a Mandelbrot module. 
			 
			October 16, 2021 
			 Synthesoft Flashback:  
			
			Lots of optimizations as well as many new presets, palettes, and 
			images. 
			 
			October 1, 2021 
			 Synthesoft Flashback:  
			
			The Beta is now available for download. 
			 
			September 18, 2021 
			Announcing Synthesoft Flashback 
			Flashback is a new product that incorporates parts of Hypno, Psych, 
			and Kine under a single interface.  Flashback features a 
			completely new interface designed for interactive editing of presets 
			as they animate.   It supports most of the pattern types 
			of its predecessors as well as a few new ones.  It makes better 
			use of CPU/GPU resources and should perform significantly better on 
			newer systems.    I'm hoping to have it ready for 
			beta testing on October 1st 2021.  
			
			Here's a screen shot of the UI  (LGT Twitter). 
			 
			December 3, 2018 
			
				- Hypno, Psych, Kine  - Fixed a problem that broke our 
				installations when Windows 10 installed a major update.
 
				- Hypno - Increased the range for the "Detail" slider in the 
				"Auxiliary Settings" panel of the configuration dialog.   
				Faster systems with 4K monitors should look better.
 
			 
			  
			July 31, 2015
			
				- Psych - Removed reliance on 256 color video modes for color 
				effects.  This *vastly* improves the appearance on Windows 
				8, 8.1, and 10.
 
				- Psych - Added frames-per-second target goals (for both module 
				drawing and color animation)  to the "Auxiliary Settings" 
				panel of the configuration dialog. 
 
			 
			 
			January 7, 2015
			
				- Removed a runtime dependency issue in AudioMonitorDLL.dll that 
				displayed an error and prevented it from loading on some systems
 
				- Improved platform compatibility and performance
 
			 
			  
			October 15, 2014
			
				- Added support for sound sync with any media player on Windows 
				Vista or later
 
				- Improved performance with many of the modules
 
				- Many new preset Displays, Palettes, Textures, and Objects.
 
				- Added a floating visuals window option to the task bar launcher
 
				- Improved integration with post-Windows XP platforms. 
				
 
				- Dropped support for pre-XP platforms
 
			 
			**We recommend that you uninstall previous versions of the software 
			before installing the new versions.  Be sure to back up any Displays 
			you have created first so that you can import them into the new version. 
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